Paper presentation/conference Workshop
Cheng, L., & Pang, W. Y. J. (in press). Making activities for competency development in informal learning among school-age children. IEEE Transactions on Education.
Cheng, L., Leung, C. H., & Pang, W. Y. J. (2023). Audience’s expectancy and authenticity of classical music performance by digital musical instrument mobile apps. Music Perception.
Pang, W. Y. J., & Leung, B. W. (2023, August). The design process of serious game implementation in Cantonese Opera movement learning. Paper presented at the 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
Leung, C. H., Pang, W. Y. J., & Cheng, L. (2023, August). Authenticity and expectedness of digital musical instrument for simulated orchestral performance: A case study of e-Orch. Paper presented at the 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
Pang, W.Y. J., and Cheng, L. (2023). Acceptance of gamified virtual reality environments by older adults. Educational Gerontology. Advanced online publication.
Pang, W.Y. J., Leung, B.W., & Cheng, L. (2022). The motivational effects and educational affordance of serious games on the learning of Cantonese Opera movements. International Journal of Human-Computer Interaction. Advanced online publication.
Pang, W.Y. J., & Hou Y. A. (2021). Technology-enhanced student-centric learning in information and multimedia technologies in the new normal era. In C. Hong & W. W. K. Ma (Eds.), Applied Degree Education and the Future of Learning. Springer Nature.  
Cheng, L., & Pang, W.Y. J. (2020, December). Experiencing interactive design in undergraduate general education. Paper presented at the International Conference on Learning and Teaching 2020, Hong Kong, China
Cheng, L., & Pang, W.Y. J., Lee, O. L., & Chan, H.S. (2020, November), Virtual reality (VR) rehabilitation gaming design. Paper presented at the International Conference on Gerontechnology, Hong Kong, China
FUNDED Project
2021 - Project Leader, Gamified software development through project-based learning approach, THEi
2019 - Project Leader, The study on creative learning with making activities (HKFYG)
2019 - Project Leader, Trait,  Visual Arts Education and Community Development Project. CCA, EDUHK
PARTICIPATED PROJECTS
2021 – Virtual reality (VR) game development for well begin in pain management 
2020 – No Kidding! HKDA Kids Design Thinking Awards
2020 – Virtual reality (VR) game development for rehabilitation training
2020 – Curator, Design X Technology Project, HKDA and HKSPT
2019 – Tracing with Ink (Interactive Art wall)    
2019 – Immersive Dialogue (Media Art)  
2017 – Augment teaching experience with the indoor positioning system
2016 – HKDFA – The 2nd HK-SZ Design Biennale
2015 – Mentor of HKDA Mentorship program
2015 – Sub-committee member of education, HKDA
2014 – Greenpeace Arctic/Climate Truck Promotion
2014 – Greenpeace Arctic Project (Polar Bear)
2013 – Greenpeace Forest Project (Sumatran Tiger / Palm Oil)

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